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nulledwine

19 Game Reviews w/ Response

All 31 Reviews

I like the artstyle, quite strongly reminds me of Blackthornprod's style. The background and gameplay is a bit reminiscent of my own game Ego lol.
It's not bad for a jam game, the gameplay is pretty simple to understand. It's a tiny bit lacking in "fun", since it gets repetitive after a while. It would be cool to see unique mechanics in this, for example different doubt "types", like one that can break your shield for a short amount of time or something else.
Overall this is pretty cool, good job! I'd love to see you expand on this.

MrOnsku responds:

yeah this game is bad lol and this was my first game made with gamemaker

Not too bad, of course there's a bunch of things that could be fixed/improved that you already are probably aware of. I'd love to see this expanded upon in the future though.

GameplayStudios responds:

Yeah, I'm not exactly someone who is active on newgrounds anymore because I don't really update or add my new games here, but I will try to fix these current problems here on this game. Thanks for the review! (Updated the game so hopefully your experience is better this time round!)

The idea of it is pretty interesting; you could 'spice' it up a bit if you add some interesting mechanics. For example, the circle can shrink every 10 or so seconds and give the player less room to operate, therefore challenging the player more.
I have no clue how to use javascript so this is pretty cool to me.

DoubleDenial responds:

The circle does shrink slowly over time, but it's a bit subtle. I've already considered making a followup with more off-the-wall game mechanics, but this was just a simple project to get me out of a small rut. Thanks for the feedback!

This is pretty cool for a Scratch game, I like the style you're going for and the art is simplistic and does the job well. There's a few bugs here and there such as weird dialogue when you click too fast and the game "ending" after finishing one customer, but overall it's not bad; maybe you could polish it up in the future.
Good job on the first submission!

pinkbearproductions responds:

Thank you so much for the feedback! I fixed the bugs, and added a new item.

Funny plot lol.
This is a good start for a platformer, but there's quite a bit to work on. The player character has a bit of a large collider and it's a bit difficult to move between platforms. The player sprite also should probably flip when changing directions. I also feel like controls should be tighter as well, shorter and quicker jumps and less acceleration+decceleration.
Finally some polishing could include adding music, sound effects, particles, etc. Instead of restarting the game completely maybe have a death animation or game over screen.
Still, good start!

noodlstudios responds:

Thanks. It's a finished product though and I have no plan on updating it, but I'm glad you still enjoyed it!

An interesting concept, but it hasn't been pulled off too well. The music takes some time before playing and it lacks a main menu, sound effects, player feedback, etc.
However I feel that this concept has a lot of potential, you could definitely expand on this.

noodlstudios responds:

Eh maybe. I've been working on my commercial game project and I don't have time to update or expand it, but glad you still liked it.

I like the general idea, also the art too. I can tell that took a while to animate and draw.

Some things that you could add are things like a main menu, sound effects, etc. For a platformer, I typically don't really like floaty jumps and I like more tight controls (I know she's a bee, but maybe you could add a simple jump where she drops faster, and a gliding mechanic). The camera also is zoomed in quite a bit to the point where I have to do "leaps of faith" as I do not know where the next platform is; zooming out the view would work well.

Great start on this project, I'd love to see this more expanded upon.

Matygoo responds:

Thanks very much. It's been hard to work out a lot of the glitches, but i'll keep adding to it

I honestly really like the concept and art. The animations are smooth and I love the ambient music. It's overall a really good game.

Just some things that I've noticed that might help you:

- One of the levels where you have to press a pressure plate to move the door down has a bug where when the player exits the level while the platform is still moving makes the player disappear in the wall. I know I probably worded that a bit weird so message me if you want.
- When the player falls into a gap the level is suddenly reset. A transition would make it feel so much nicer.
- Your game needs WAY MORE JUICE! Add plenty of particle effects and screenshake and it will make the game feel much more interesting and satisfying.
- The player immediately dies when touching any part of the crushers. The player should only die when touching the bottom part.
- The player's death animation with the crushers seem a little off. Maybe instead have a particle explosion when the player is crushed as the death animation looks out of place.
- More collectible objects like coins would be nice. Hints that can be bought with coins would help a lot too.
- The levels start getting boring after a while. Some more background decorations and variations would make the game feel much better.
- (Just a personal opinion) For these kinds of games adding a dash ability would be a great addition.
- The spirits should be emitting some more light. Maybe also instead of plain orbs have them swirl to add some effect.
- Adding shadow to pits that can kill the player is good to help players know that that will kill them as to me it just looks a little weird.
- Some npcs and enemies would spice things up as well as an attack ability for the player.

Still a very good game though, has a lot of potential.

gmitchell28 responds:

Hi i'm glad you liked it. Yeah if I added more levels I'd want to add enemy NPCs and more traps which kill the player. In regards to the "MORE JUICE" it was my first time using construct and I probably could have utilised the particle effect more as well as other effects and behaviours. I've got some experience in Photoshop so managed to get by using that with the artwork.

I was thinking of maybe having themed expansions too with like 8 or 16 more levels in each.

I wouldn't say it's a bad concept, but it's not very good either.

The player is able to just stand still and the zombies will just die because his knife is facing them. This could be fixed by using a slash animation and only during a slash animation the zombies can be damaged. There also needs to be cooldown and knockback so spamming won't be an issue.
The player just gets deleted when a zombie contacts it. A death animation or even an automatic transition to reset the level would make it so much better.
No audio, very boring. The level lacks animation and feels very static, very dead. Adding details like trees shrubs and grass that sway can make this game feel more alive. There is also clear tiling of the grass texture, which looks unnatural. You need variation in your texture.
Even though the zombies have a death animation, they just disappear. Games like these need a lot of juice in them. Through in blood, corpses, and lots of screen shake (Not lots, but adequate). By leaving the zombie corpse on the ground with blood splattered can give the game a whole new feel and makes the player feel like they're in control of the world. If your concerned with object overloading, make levels or even just different areas.

A lot of feedback and a lot of work to do. However I do believe you are capable of making this much better.

Maso25 responds:

Yes in the new update i will be adding alot of what you are saying here

I love what you've done here. Like what MysteryMadman69 had said, you've taken flappy bird's flight mechanic and turned it into a very unique game. It was very enjoyable and I'm impressed. And especially that this was made for a game jam.

Here are some things that might help you that I've noticed
- Music would be a nice addition
- The game feels a little too static. Adding small details to your environment could completely up your game. Add swaying animations for grass and trees, and maybe even make the grass squash when you land on them. These small changes will help your game feel more alive
- The background is currently a solid color. Environment again could look more alive with a more detailed background. Maybe even change the background as you progress.
- Beginning was a little confusing without reading the description. A small tutorial could help.

I know that this is a game jam with limited time, but just some small things that could help you. Hope my feedback helps. Overall amazing game!

Achie72 responds:

" The game feels a little too static. Adding small details to your environment could completely up your game. Add swaying animations for grass and trees, and maybe even make the grass squash when you land on them. These small changes will help your game feel more alive"
I totally wanted to do that, but simply put i ran out of time, and since than the game did not grab enough attention to put more effort into it.

"- The background is currently a solid color. Environment again could look more alive with a more detailed background. Maybe even change the background as you progress."
That is totally my fault, i think i even have the sprites for it in the cart, i just forgot it.

I'm just starting to try designing games that teach themself. In Switch Jump i tried to create a first map, with helps you understand the two main mechanics, and slowly introduce to every other feature slowly and mixing them up. In this game, this just lack, and it is totally my fault.
Thank you for your detailed feedback here as well!

making games as a hobby since i was 12 years old, and continuing to do so
wishlist my steam game "Botanica"!

Daniel Graves @nulledwine

Age 17, Male

violin teacher

high school

Somewhere cold

Joined on 3/20/20

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