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nulledwine

31 Game Reviews

19 w/ Responses

I like the general idea, also the art too. I can tell that took a while to animate and draw.

Some things that you could add are things like a main menu, sound effects, etc. For a platformer, I typically don't really like floaty jumps and I like more tight controls (I know she's a bee, but maybe you could add a simple jump where she drops faster, and a gliding mechanic). The camera also is zoomed in quite a bit to the point where I have to do "leaps of faith" as I do not know where the next platform is; zooming out the view would work well.

Great start on this project, I'd love to see this more expanded upon.

Matygoo responds:

Thanks very much. It's been hard to work out a lot of the glitches, but i'll keep adding to it

This was really really well done, especially for a game jam
The art was charming and simple, and I really like the concept and gameplay, I've never seen a horizontal shooter controlled with a mouse before (I don't know if it was done before but still a neat concept). There were good sound effects and the music was a banger.
I know this was for a game jam so you probably didn't have enough time to add extra things, but maybe an interactive tutorial would be nice instead of text as I found some elements a bit confusing. A bit of screenshake and more juice would be a nice polish as well.

Overall really well done (My score was 260000 btw)

I'm probably not going to try any more games by you again, these clicker games are very poorly made. If it's a fan game then maybe at least try putting in more effort in them?

I honestly really like the concept and art. The animations are smooth and I love the ambient music. It's overall a really good game.

Just some things that I've noticed that might help you:

- One of the levels where you have to press a pressure plate to move the door down has a bug where when the player exits the level while the platform is still moving makes the player disappear in the wall. I know I probably worded that a bit weird so message me if you want.
- When the player falls into a gap the level is suddenly reset. A transition would make it feel so much nicer.
- Your game needs WAY MORE JUICE! Add plenty of particle effects and screenshake and it will make the game feel much more interesting and satisfying.
- The player immediately dies when touching any part of the crushers. The player should only die when touching the bottom part.
- The player's death animation with the crushers seem a little off. Maybe instead have a particle explosion when the player is crushed as the death animation looks out of place.
- More collectible objects like coins would be nice. Hints that can be bought with coins would help a lot too.
- The levels start getting boring after a while. Some more background decorations and variations would make the game feel much better.
- (Just a personal opinion) For these kinds of games adding a dash ability would be a great addition.
- The spirits should be emitting some more light. Maybe also instead of plain orbs have them swirl to add some effect.
- Adding shadow to pits that can kill the player is good to help players know that that will kill them as to me it just looks a little weird.
- Some npcs and enemies would spice things up as well as an attack ability for the player.

Still a very good game though, has a lot of potential.

gmitchell28 responds:

Hi i'm glad you liked it. Yeah if I added more levels I'd want to add enemy NPCs and more traps which kill the player. In regards to the "MORE JUICE" it was my first time using construct and I probably could have utilised the particle effect more as well as other effects and behaviours. I've got some experience in Photoshop so managed to get by using that with the artwork.

I was thinking of maybe having themed expansions too with like 8 or 16 more levels in each.

I wouldn't say it's a bad concept, but it's not very good either.

The player is able to just stand still and the zombies will just die because his knife is facing them. This could be fixed by using a slash animation and only during a slash animation the zombies can be damaged. There also needs to be cooldown and knockback so spamming won't be an issue.
The player just gets deleted when a zombie contacts it. A death animation or even an automatic transition to reset the level would make it so much better.
No audio, very boring. The level lacks animation and feels very static, very dead. Adding details like trees shrubs and grass that sway can make this game feel more alive. There is also clear tiling of the grass texture, which looks unnatural. You need variation in your texture.
Even though the zombies have a death animation, they just disappear. Games like these need a lot of juice in them. Through in blood, corpses, and lots of screen shake (Not lots, but adequate). By leaving the zombie corpse on the ground with blood splattered can give the game a whole new feel and makes the player feel like they're in control of the world. If your concerned with object overloading, make levels or even just different areas.

A lot of feedback and a lot of work to do. However I do believe you are capable of making this much better.

Maso25 responds:

Yes in the new update i will be adding alot of what you are saying here

I love what you've done here. Like what MysteryMadman69 had said, you've taken flappy bird's flight mechanic and turned it into a very unique game. It was very enjoyable and I'm impressed. And especially that this was made for a game jam.

Here are some things that might help you that I've noticed
- Music would be a nice addition
- The game feels a little too static. Adding small details to your environment could completely up your game. Add swaying animations for grass and trees, and maybe even make the grass squash when you land on them. These small changes will help your game feel more alive
- The background is currently a solid color. Environment again could look more alive with a more detailed background. Maybe even change the background as you progress.
- Beginning was a little confusing without reading the description. A small tutorial could help.

I know that this is a game jam with limited time, but just some small things that could help you. Hope my feedback helps. Overall amazing game!

Achie72 responds:

" The game feels a little too static. Adding small details to your environment could completely up your game. Add swaying animations for grass and trees, and maybe even make the grass squash when you land on them. These small changes will help your game feel more alive"
I totally wanted to do that, but simply put i ran out of time, and since than the game did not grab enough attention to put more effort into it.

"- The background is currently a solid color. Environment again could look more alive with a more detailed background. Maybe even change the background as you progress."
That is totally my fault, i think i even have the sprites for it in the cart, i just forgot it.

I'm just starting to try designing games that teach themself. In Switch Jump i tried to create a first map, with helps you understand the two main mechanics, and slowly introduce to every other feature slowly and mixing them up. In this game, this just lack, and it is totally my fault.
Thank you for your detailed feedback here as well!

I do overall enjoy this. This is a great game jam submission. The graphics are cute and I really like your interpretation of duality. Very good on that part.

Some things I have noticed that you may consider
- Music and sound effects are absent
- When colliding with an enemy the level completely resets suddenly without transition. A transition, death animation, or game over screen would look much better.
- Some variation in the blocks and backgrounds can make the game feel more natural.

Again I know this is a game jam game, and I really think you did quite well on this, but I hope my feedback will help you.

Achie72 responds:

Music is absent because i'm really not good with it, and i just chose to spare people from the suffering. I'm just now trying to get into it, so in the future Soon™update.
Transition would be nice, i'm do know some nice tricks for it now, but i was lacking the knowledge back than, it's a nice idea to add.
With the variations i'm torn a bit, is i want the player to be able to get every speck of info on the fly in mere second, because some parts need it to progress. That's the reason for the absent of variety, i just wanted to keep it clean, minimal and consistent.
Thank you for your feedback!

I'll be honest here, I like the overall presentation, cute sprites, and music.

However, the actual game was very confusing on what to do. I personally don't see where the folk dancing comes in (Aside from the music). A tutorial would be helpful. More GUI animations and sound effects would be nice too.
I do think this game has potential, but you're going to need a lot more work on this. Hope my feedback helps you.

wearecrazy2020 responds:

Thanks It's a simple demo, I made a very little game becouse I think the Dolk dance is cool and the idle game is easy and good. in the future I will make the Pixel Fighter 2 and fix the Folk Dancer. ^^

Menu screen is a complete mess. This music is very strange. Challenger select screen is completely ripped from Super Smash Bros., hand doesn't move with cursor. Picture doesn't change when challenger is selected. You can only select sodapop. GUI lacks animation and looks boring. It's you're and not your, weak and not week. I was expecting some actual fighting as in the challenger select. Game only consists of memorizing patterns (Not even patterns, just four colors). Art and drawings are quite awful if I am to be honest. No transitions, seems very out of place.

Also why do you have merch? Start selling merch when you can make a game that takes off. Your merch is also designed very poorly.

You have quite a lot to work on if you want to make games.

SodapopOSN responds:

GO SUCK A DICK AND LEAVE ME AND MY SHIT ALONE

I'll be honest with you, a lot of unity games on Newgrounds are unimpressive, but this one got me pretty good. I'll admit I found myself playing this for a while.
I'll start off with the things I like,

- Music is calming, which is good for this type of game
- GUI and art is great, suits the game. (Though they do feel a bit like pre made assets)
- Most of these games have limits that make the game require some thinking. I think you've accomplished this with the rope limit
- I enjoy the animations

I do think your game overall is pretty good, but here are some things that I found that maybe you would consider fixing/adding:

- The game starts to get repetitive and boring after a while. Most games of these types avoid this by implementing new mechanics and obstacles as you go, instead of being the same throughout. I know you did this but it seems a bit too long until you see a new obstacle/mechanic.
- Some of the sprites (Especially the star sprites) seem to have a white outline. I can't tell if this was intentional but it seems like an error with the cropping.
- Even with the nice animations, the levels do feel a bit empty and dead. You could fix this by adding swaying trees, shrubs, or even small animals to make the game feel more alive.
- Different backgrounds would be a nice change, as the current one (Though I like it) gets boring after a while

I hope my feedback helps you.

Shamahan responds:

Thanks a ton for a honest critique!
I will take in to consideration and add all of your points into my "To Do" list.
As for the backgrounds, there are chests that you buy for gems that contain different kinds of skins for your rope, moving piece and even background. But I see that it wasn't communicated very well in the game and I will have to introduce that better.

And yes, this helps a lot.

making games as a hobby since i was 12 years old, and continuing to do so
wishlist my steam game "Botanica"!

Daniel Graves @nulledwine

Age 17, Male

violin teacher

high school

Somewhere cold

Joined on 3/20/20

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